Been really busy for the past three weeks. In my games, it is important to check both. Indexes into this array are obtained by using values. Quote: Original post by mucha But in big fps games you can press more then 3 buttons att the same time, there must be some sollution. I've tried to search for this, but I don't get any good answers.
This allows you to create fully featured games and multimedia programs in the python language. What am I doing wrong? Some events might even be missed altogether if you're only checking the state. The reason I asked this question in the first place is because I am programming a character's directional controls. That would help me understand. For more information about keyboard input, visit , also in C++ , and. When posting code every line must be indented an additional four spaces. Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the calls.
The scancode identifies the location of a key press and the corresponding gives that key press meaning in the context of the current keyboard layout. Did I summarize this correctly? The events are completely separate. The reason I asked this question in the first place is because I am programming a character's directional controls. You can either have it so it sets a boolean to true when the key is pressed and to false when the key is unpressed and then have it check the booleans and perform an action if true, or you can do something like this. Pygame is highly portable and runs on nearly every platform and operating system. The biggest difference is that instead of using keycodes e. Are they automatically detected or manually set? This resulted in a light coral rectangle which takes up the entire screen.
. What am I doing wrong? Failure to do so may result in post removal. If i keep the left arrow pressed, the player moves to the left, but if I press the right arrow next, the player stops moving and I need to press the right arrow again for the player to start moving to the right. It is not sent constantly. Also, the program still exits when escape is pressed, but the escape key is not given a variable like the r, g, and b keys. For code that relies on external resources like images please create a repo on or similar. There are many more possible outcomes, so feel free to test this example.
Sorry for the late reply! Sometimes you want to respond to whether or not a key is down states by moving your character. I would make it const, though. That is doing for now. The 'sym' sub-field will appear as input. That would help me understand. I have a 1st person camera, and can walk fwd, back, strafe left and right and use the mouse to look around which is great.
Using an array and then assigning anything to it would be bad use strncpy if you go that route. Since the user now has a choice, the text output in stdout can have multiple outcomes. Managing Presses and Releases: For interactive applications, we may want buttons that perform actions several times unlike exiting which is done once. I've managed to get the result I wanted by using the KeyUp event type as the only way to decrease velocity added by a KeyDown event. The goal here is to make my game character walk in diagonals using arrow keys.
This example only detects initial presses for the 1 key. I would make it const, though. Sometimes you might want to respond to a key press or release events by firing a weapon. Using Arrays: Now imagine creating around one hundred integers, one for each key, and checking them all. I can begin thrusting, start turning and I'm fine, but if I take my finger off one of those keys the other one needs to be re-pressed. Sometimes you want to respond to whether or not a key is down states by moving your character. How to Post Code In Python indentation is part of the language syntax and as such is extremely important.
The player can move with the arrow keys, and shoot with the spacebar. They are not designed to tell you whether or not a key is currently being held down. Now I am trying to move the camera in X direction if user presses left or right arrow keys and Y direction if user presses up or down arrow keys. I'm trying to develop an asteroid like game for learning. For that you want to poll the realtime state of the key. Below is the code for keyboard polling.